Intellectual output No 1

Target group

Teachers and teacher trainers, students, faculty, regulating bodies


Intellectual Output 1 provides recommendations of life skills competences for veterinary students focusing on three key areas: communication, digital skills, entrepreneurial skills.

The list of competences applies to higher education in veterinary medicine and can be integrated in whole or in part into existing curricula.


Competence Model: Recommendations of life/soft skills competences for veterinary students (pdf file)


PDF Recommendations of soft skills competences for veterinary students IO1

PDF Instruction file IO1


The SOFTVETS competence model is prepared for veterinary teachers, teacher trainers, students as well as faculty and regulating bodies. The aim is to implement or integrate the list of recommendations of life skills competences in veterinary education. Faculty and Teachers can apply this model when developing competence-based life skills education in their own institution or curricula. Students can refer to the list to set their own learning goals in order to be optimally prepared for their future career.

For each competence area some background information including recent literature is described to increase awareness of demand and highlight potential benefits when applying the competence model.

The project focuses on three different fields of life skills: communication, digital skills and entrepreneurship. The provided file lists competences in all three areas and addresses cognitive (knowledge) and practical (skills) aspects. For each competence and for each aspect of a competence, a level (Foundation, Intermediate, Advanced, Expert) is defined that students shall acquire by the end of a training or end of the veterinary study programme.

Further details about specific learning objectives for each listed competence as well as a training concept for teachers and an evaluation toolkit are provided in Intellectual Outputs 2-4.

*During the course of our project we have adapted to the updated terminology, accordant to LifeComp framework, and started using the term “life” instead of “soft” skills in all outputs.